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/**
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* @class Scenes 场景值模型
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*/
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const BaseMod = require('./base')
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const Platform = require('./platform')
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module.exports = class Scenes extends BaseMod {
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constructor() {
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super()
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this.tableName = 'mp-scenes'
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this.defualtCode = '1001'
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}
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/**
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* 获取场景值
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* @param {String} platform 平台代码
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* @param {String} code 场景值代码
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*/
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async getScenes(platform, code) {
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const cacheKey = 'uni-stat-scenes-' + platform + '-' + code
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let scenesData = await this.getCache(cacheKey)
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if (!scenesData) {
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const scenesInfo = await this.getCollection(this.tableName).where({
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platform: platform,
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scene_code: code
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}).limit(1).get()
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scenesData = []
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if (scenesInfo.data.length > 0) {
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scenesData = scenesInfo.data[0]
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await this.setCache(cacheKey, scenesData)
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}
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}
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return scenesData
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}
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/**
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* 通过平台编号获取场景值
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* @param {String} platformId 平台编号
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* @param {String} code 场景值代码
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*/
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async getScenesByPlatformId(platformId, code) {
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const platform = new Platform()
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let platformInfo = await this.getCollection(platform.tableName).where({
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_id: platformId
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}).limit(1).get()
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let scenesData
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if (platformInfo.data.length > 0) {
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platformInfo = platformInfo.data[0]
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scenesData = await this.getScenes(platformInfo.code, code)
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} else {
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scenesData = []
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}
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return scenesData
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}
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/**
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* 获取场景值名称
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* @param {String} platform 平台代码
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* @param {String} code 场景值代码
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*/
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async getScenesName(platform, code) {
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const scenesData = await this.getScenes(platform, code)
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if (scenesData.length === 0) {
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return ''
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}
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return scenesData.scene_name
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}
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/**
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* 通过平台编号获取场景值名称
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* @param {String} platformId 平台编号
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* @param {String} code 场景值代码
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*/
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async getScenesNameByPlatformId(platformId, code) {
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const scenesData = await this.getScenesByPlatformId(platformId, code)
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if (scenesData.length === 0) {
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return code === this.defualtCode ? '默认' : ''
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}
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return scenesData.scene_name
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}
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}
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